Ghoul Smash v0.8.1.0 - Demo Expansion


Ghoul Smash v0.8.1.0

This update features a plethora of changes featuring smoother combat, item rarities, new art, and effects, and more! This update will forcefully delete your existing save to ensure no crashes happen. Expect more save wipes whilst the game is in development.

Additions

Demo Expansion

  • The Demo Version of the game is now 4 levels longer, allowing you to play around with Tier 3 items and equipment!

User Interface

  • The UI has been changed significantly, much better than before!

Equipment

  • 30 New Items and Equipment added, alongside new skills and combinations.

Crafting Materials

  • Confluence Orb – Rerolls an Item guaranteeing it to be at least Magic rarity.
  • Gold Confluence Orb – Rerolls an Item guaranteeing it to be at least Rare rarity.
  • Astral Confluence Orb – Rerolls an Item guaranteeing it to be at least Astral rarity with high-tier Affixes.
  • Augment Orb – Upgrades a Magic item to Rare adding an additional Affix.
  • Gold Augment Orb - Upgrades a Magic item to Rare adding an additional high-tier Affix.
  • Awakening Orb – Upgrades a Rare item to Astral adding an additional high-tier Affix.

Player Art

  • The Small Combat Player appearance changes now depending on the items and equipment you’re wearing. Similarly to the large player model.

Equipment Changes

Infused Equipment

  • Equipment now has a chance to drop at different rarities: Magic, Rare, Astral, and Legendary.
  • An item can only have one affix of each type on it. (No duplicated affixes)
  • Magic Equipment has 1 Affix.
  • Rare Equipment has 2 Affixes.
  • Astral Equipment has 3 Affixes.
  • Legendary Equipment has 4 Affixes.

Combat Changes

Density

  • Enemies are now much less dense resulting in less directional changes and slowdowns.
  • Enemies now have much more friction sliding around significantly less.
  • Larger Enemies like the Skeletal Golem are unaffected by the Density change and remain dense.

Infused Enemies

  • Depending on Enemy Tier, non-boss enemies can now become either Magic, Rare, or Astral infused.
  • Infused Enemies have a higher chance of dropping additional crafting materials depending on their infusion.
  • Magic Enemies have 50% more Constitution, and Damage. Magic Enemies have +5% more base Drop Chance and drop 1 additional item.
  • Rare Enemies have 100% more Constitution, and Damage. Rare Enemies have +10% more base Drop Chance and drop 2 additional items.
  • Astral Enemies have 300% more Constitution and Damage. Astral Enemies have +15% more base Drop Chance and drop 3 additional items.

Atlas

The Eternal Battleground

  • Now has more detailed information regarding difficulty scaling.
  • Removed the infinitely increasing Atlas Tier system. Replaced with 16 Tiers each with their own set difficulty.
  • The Urwood now has an upgrade to add mini bosses to your area. Each mini boss has a unique drop and guarantees a reward on the Rare Drop Table.

Crucible

  • A new encounter has been added – Shadowfell
  • Each existing encounter has been adjusted to function similarly to Atlas Tiers within the Eternal Battleground. Currently I believe many of the encounters to be over tuned, beware!

Enemy Loot

Normal Loot

  • Enemies no longer drop Shards, Sparks, or Stars
  • The Amount of Crafting Materials dropped by enemies globally has increased by significantly.

Rare Drop Table

  • Charms have been removed.
  • Tier 0 Enemies no longer have a chance to roll the RDT.
  • Base chance to roll on the RDT is now 1 in 20,000 (Previously 1 in 5,000) and the effectiveness of Fortune has been reduced.

Essence Forge

  • The Tier 1, 2, and 3 Material rewards have been changed to the Shard, Spark, and Star rewards respectively.
  • Essence is now a built-in currency that functions similarly to Salvage.
  • Almost every skill has been looked at an adjusted slightly. The list is too long, sorry!

Skills

Files

Ghoul Smash - Itch Demo.zip 163 MB
79 days ago

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